Modules are weapon upgrade, they can be equipped on weapons by shift+click the weapon and clicking modules you want to add when teheweapon's menu is open. You can't put two times the same module (no matter the level) in a same weapon and each weapons has two modules slots. Slots number can be upgraded in a upgrader with upgrading materials.
They can either be obteined by completing quests or by buying it in module shop or crystals shop
image | name | weapons | shop | price | level | ||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||
barrel | semi automatic rifle
automatic rifle burst rifle |
Anchor (lvl.1) | 700P (lvl.2)
1kP (lvl.3) |
+2 hit damage | +3 hit damage | +10 hit damage | |||
handle | Anchor (lvl.1)
Quark (lvl.2) |
490P (lvl.1)
610P (lvl.2) |
+4 crit damage | +7 crit damage | +10 crit damage | ||||
battery | Exarche3 (lvl.1)
Quark (lvl.2) |
350P (lvl.1)
470P (lvl.2) |
+2 shots | +5 shots | +8 shots | ||||
Ejection | Exarche3 (lvl.1)
Anchor (lvl.2) |
200P (lvl.1)
470P (lvl.2) |
60t. reload time | 50t. reload time | 40t. reload time | ||||
scope | semi automatic rifle | +3x scope zoom | |||||||
tube | automatic pump | Exarche3 (lvl.1) | 380P (lvl.1)
680P (lvl.2) 950P (lvl.3) |
+1 hit damage | +2 hit damage | +3 hit damage | |||
slow pump | Dos2 (lvl.2) | 900 | +5 hit damage | +8 hit damage | |||||
muzzle | automatic pump | Anchor (lvl.1)
Quark (lvl.2) Cosmos557 (lvl.3) |
520P (lvl.1)
570P (lvl.2) 740P (lvl.3 Humble) |
+3 crit damage | +8 crit damage | ||||
slow pump | Dos2 (lvl.1) | 810 | +5 crit damage | +7 crit damage | |||||
safety | automatic pump
slow pump |
Exarche3 (lvl.1)
Anchor (lvl.2) |
310P (lvl.1)
430P (lvl.2) |
70t. reload time | 65t. reload time | 60t. reload time | |||
rail | quick sniper | Exarche3 (lvl.1)
Anchor (lvl.2) Dos2 (lvl.2) gamini (lvl.4) |
420P (lvl.1
540P (lvl.2 Anchor) 720P (lvl.2 Dos2) 1.30kP (lvl.4) |
+5 hit damage | +8 hit damage | +15 hit damage | |||
heavy sniper | Quark (lvl.1)
gamini (lvl.3) |
660P (lvl.1)
1.30kP (lvl.3) |
+10 hit damage | +30 hit damage | +40 hit damage | ||||
sockets | quick sniper | Dos2 (lvl.1)
gamini (lvl.3) |
740P (lvl.1)
980P (lvl.3) |
+10 crit damage | +28 crit damage | +35 crit damage | |||
heavy sniper | gamini (lvl.3) | 1.24kP (lvl.3) | +24 crit damage | +30 crit damage | |||||
battery | quick sniper
heavy sniper |
Quark (lvl.1) | 450P (lvl.1) | +1 shot | +3 shots | +4 shots | |||
lever | Quark (lvl.1) | 430P (lvl.1) | 45t. reload time | 35t. reload time | 30t. reload time | ||||
scope | Exarche3 (lvl.1)
gamini (lvl.4 and 5) |
140P (lvl.1)
300P (lvl.4) 400P (lvl.5) |
+2x scope zoom | +8x scope zoom | +10x scope zoom | ||||
barrel | classical pistol | Hilton (lvl.1)
Cosmos557 (lvl.1) Dos2 (lvl.2) |
950P (lvl.1)
670P (lvl.2) |
+5 hit damage | +8 hit damage | +25 hit damage | |||
canon pistol | Humble (lvl.1)
Dos2 (lvl.2) |
760P (lvl.1)
800P (lvl.2) |
+20 hit damage | ||||||
magazine | classical pistol
canon pistol |
Dos2 (lvl.1)
Humble (lvl.2) |
540P (lvl.1)
540P (lvl.2) |
+1 ammo | +2 ammos | +3 ammos | |||
slide | Quark (lvl.1)
Dos2 (lvl.2) |
430P (lvl.1)
600P (lvl.2) |
40t. reload time | 35t. reload time | 30t. reload time | ||||
condensator | SMG | Anchor (lvl.1)
Humble (lvl.2) |
450P (lvl.1)
710P (lvl.2) |
+1 hit damage | +3 hit damage | ||||
power supply | Anchor (lvl.1)
Quark (lvl.2) |
420P (lvl.1)
590P (lvl.2) |
+2 crit damage | +4 crit damage | +9 crit damages | ||||
battery | Exarche3 (lvl.1)
Anchor (lvl.2) |
320P (lvl.1)
380P (lvl.2) |
+5 shots | +8 shots | +15 shots | ||||
reflector | Exarche3 (lvl.1)
Humble (lvl.2) |
300P (lvl.1)
500P (lvl.2) |
25t. reload time | 20t. reload time | 15t. reload time | ||||
amplifier | Quark (lvl.1) | 530P (lvl.1) | +1 fire rate | ||||||
cylinder | LMG | Hilton (lvl.1)
Cosmos557 (lvl.1) |
840P (lvl.1) | +1 crit damage | +3 hit damage | ||||
sight | +3 crit damage | ||||||||
magazine | Hilton (lvl.1)
Cosmos557 (lvl.1) |
860P (lvl.1) | +20 shots | +50 shots | |||||
drum | 60t.reload time | ||||||||
piston | +3 fire rate | ||||||||
crystals | semi automatic rifle
automatic rifle burst rifle |
the crystal mine (lvl.1)
the crystal foundry (lvl.2) the source (lvl.3) |
64 poor crystals (lvl.1)
64 enriched crystals (lvl.2) 64 pure crystals (lvl.3) |
+1 hit damage
+1 crit damage +2 shots |
+3 hit damage
+3 crit hit damage +4 shots |
+2 hit damage
+2 crit damage +20 fire ticks |
none | none | |
automatic pump
slow pump |
the crystal storage area (lvl.1)
the crystal cavern (lvl.2) |
64 poor crystals (lvl.1)
64 vibrant crystals (lvl.2) |
+2 hit damage
+5 shots |
+4 hit damage
+8 shots |
none | none | none | ||
quick sniper
heavy sniper |
the crystal storage area (lvl.1)
the crystal river (lvl.2) |
64 poor crystals (lvl.1)
64 enriched crystals (lvl.2) |
+10 hit damage
+5 shots |
+10 hit damage
+10 crit damage +5 shots |
none | none | none | ||
classical pistol
canon pistol |
the crystal mine (lvl.1)
the crystal cavern (lvl.2) |
64 poor crystals (lvl.1)
64 vibrant crystals (lvl.2) |
+2 crit hit damage
+4 shots |
+4 crit hit damage
+6 shots |
none | none | none | ||
SMG | the spider extractor (lvl.1)
the crystal river (lvl.2) |
64 vibrant crystals (lvl.1)
64 enriched crystals (lvl.2) |
+2 hit damage
+1 crit damage +8 shots |
+4 hit damage
+2 crit damage 12 shots |
none | none | none | ||
LMG | the spider extractor (lvl.1)
the crystal foundry (lvl.2) the source (lvl.3) |
64 vibrant crystals (lvl.1)
64 enriched crystals (lvl.2) 64 pure crystals (lvl.3) |
+2 hit damage
+2 crit damage |
+3 hit damage
+3 crit damage |
+3 hit damage
+3 crit damage +20 fire ticks |
none | none |